IGR finds inspiration in the kitchen

While I was at GenCon a few weeks ago I did a lot of interviews. I did not expect that I would find extra material at the Air B&B I had booked. As fortune someone else there was showing their game at GenCon. Unfortunately, my schedule was pretty full, so I didn’t get to play it :-(. We did shoot a quick video in the kitchen, so you can’t say I didn’t at least try.

Jack, of Creative Cove Games, developed a table top dungeon crawler where the players are literally in the dark. They used pieces with tiny lights to try to navigate through a dungeon and collect gold before a monster gets them. The catch the player who is the monster actually has night vision goggles an can see the entire dungeon.

This is a clever concept and has gotten some recognition at the Boston FIG indie showcase, at Gen Con, and Jack maintains a thread for his development on BoardGameGeek.com. Depths of Durangrar isn’t ready for release yet, but I wouldn’t be surprised to see it make an appearance or two at game nights once it does.

 

Sean Weiland

Sean Weiland

Sean is game designer with a sorted past. Ask him where he's lived and he will give you more than 12 answers. Ask him what he does for a living and he might say "game designer" or he might say "I dance".Ask him about indie games and he will give you a dam honest opinion informed by over a decade of audio, design, and development experience.
Sean Weiland