at IndieCade 2017

You are a traveler in America during the Great Depression. As you explore different regions you gather stories and share them with the people you meet. That’s the basic premise of Where the Water Tastes Like Wine. The game touches a deep vein though as each regions stories are written by different authors and add a sense of communal story telling to a game with a striking visual style and open wandering feel. The narrative design is ambitious, but works well in this game and makes for an engaging experience that is easy to burn through or take in chunks like a series of short stories. Don’t let this one slip by your cue of games to play.

We talked with Johnnemann Nordhagen, the lead developer at Dimbulb Games about his game at the most recent IndieCade. Watch above as he talks about the inspiration of this game that was an award winner just a month ago.

Sean Weiland

Sean Weiland

Sean is game designer with a sorted past. Ask him where he's lived and he will give you more than 12 answers. Ask him what he does for a living and he might say "game designer" or he might say "I dance".Ask him about indie games and he will give you a dam honest opinion informed by over a decade of audio, design, and development experience.
Sean Weiland