This week for the Indie Game Review I sat down to play Just Get Through, developed by Retrific. This game is a 2D puzzle platformer with randomly generated levels.

Here’s their quick description from the game page:

Just Get Through is a randomly generated platformer featuring upgrades, explosions, traps, walljumping and more. You play as a dude trapped somewhere in a jungle-like environment. You try to escape but there is no exit – only those portals. And everytime you jump through one of them, you just land in another jungle-like dungeon with even more traps. Maybe, maybe someday you will get teleported home, away from all those deadly traps and this bad weather. Hopefully… But damn it’s fun to jump through these level.”

Just Get Through 2

That would be something blowing up…

Impression:

This is a pretty simple* and crazy game. Just like the description says, you have to get to the portal. There are all sorts of lethal objects in the way. Some are easier to dodge than others. They can all be blown up (which is nice). Using your limited supply of TnT to blow of pieces of the completely destructible level can be a double edged sword as doing so can ruin your path to the exit. Timing wall jumps, free falls, and even regular jumps can be a trial as more traps pop up to try to kill you.

Each time you start a game you get 10 lives and 10 sticks of dynamite. As you go through the game you can find more or choose to get more as part of upgrades you get for getting past a certain number of levels (I’m not sure what the pattern is). You can also unlock new color pallets as you play, which is interesting, but can really mess with some of the visuals in the game. The further you get into these randomly generated levels the more you want to wring someone’s neck. It gets super difficult and often things you thought would be helpful upgrades don’t really help you.

Overall this is a nice little puzzle platformer. It is designed well enough that the difficulty curve with each progressive randomly generated level remains relatively consistent with each play-though. As soon as you run out of lives you have to start all of the way over and since you can’t rely on repetition to learn how to get through the game this is a tenuous balance. It is done well enough and the game can be pretty fun to play. There are enough obstacles and functionality in the game that this could easily work with predesigned levels and would benefit from a sequel/add-on like that.

Gameplay Style:

It’s a 2D platformer with pixel graphics. Think single player Tower Fall tnt instead of arrows and a location goal instead of 3 people you want to annoy with how good you are.

Story:

There is a short story, but if you have read the article all of the way through to this point, then you have read all of the story. There are signs with text posted throughout the levels that have random “flavor” text, but I don’t believe the actually lend to any story.

Visual style:

This is a good ‘ole pixel art style game. It starts out in black and white and you can slowly unlock other color pallets as you explore levels and find neatly placed chests containing new color pallets. Careful though, some will tip up visuals in the game.

Just Get Through3

It’s like Pitfall except there are wall mounted shotguns!

Audio:

The audio in the game is decent. Lots of fun sfx for traps, movement, TnT. It all plays at the right time and is fun to interact with. The sound track in the main menu doesn’t quite repeat properly, but it’s not too big of a deal. Over all the music is kind of a supped up chiptune deal. It’s fun and matches the visual style. It does get repetitive after a while since it sounds like it’s the only track in the game.

Good:

  • Lots of variability and replay-ability.
  • Enjoyable audio and visuals.

 

Bad.

  • Color schemes can make the menu options hard to read. They also make the goal arrow difficult to see at times.
  • Randomly generate levels are good and bad. Sometimes they drop you into death that is super difficult to avoid. I mean they literally drop you and there isn’t much avoiding the dying.

Sean Weiland

Sean is game designer with a sorted past. Ask him where he's lived and he will give you more than 12 answers. Ask him what he does for a living and he might say "game designer" or he might say "I dance".Ask him about indie games and he will give you a dam honest opinion informed by over a decade of audio, design, and development experience.
Sean Weiland