Because we love to get political here at Bad Coyote Funky, lets talk about what pointless thing our Emperor and Chief did recently:

Since the media storm after the Parkland shooting, President Trump has had several panel style meetings. The first of which was with the victims and families from the actual shooting and then with lobbyists from the National Rifle Association. These meetings, although producing some truly awkward results, showed that the White House was at least attempting to address a difficult topic. This week, the Trump administration invited executives from the gaming industry to talk about the influence of violent content in video games.


In attendance of the short event were members from Rockstar Games, ZeniMax (Bethesda) and the Entertainment Software Association (ESA). Reports from the meeting state that most of the time was spent watching clips from some notoriously violent games. While representatives from congress explained that this meeting was part of a bigger vision to explore causes of violence, the invited guests reminded the government members that there have been copious studies over the years which have yet to find a correlation between video game violence and gun violence.

Here is the Violence in Video Games Highlight Reel. Warning: Graphic Content

Most studies regarding the effect of media violence have shown that most people can separate fantasy violence from reality violence. For example, think about how you feel when you see truly horrific real world images of war, crime scenes, terrorist attacks, car crashes, etc, (please don’t go on a terrible image search) you feel sick to your stomach. When we see Hollywood or digital creations of violence, we don’t get quite the same feeling. Thats because our mind knows that what we are seeing is not real.

Further evidence disproving the causality of video games violence to real life violence is the international reach of video games. While most games are available worldwide, not all countries that allow the sale of violent games have problems with gun violence.

In short: Time was wasted in an attempt to shift the focus away from gun control reform.

Hillary Clinton had a similar, fruitless, crusade back in 2005. While, again, nothing actually came from it, I’d still like to share this badass picture from 1993 of our should be President outside of this: truly the Darkest Timeline.


The most recent significant development of government/video games interloping was the Supreme Court ruling in the 2011 case of Brown v. Entertainment Merchants Association in which the court voted 7-2 that Video Games are considered a form of art and were thus protected under the 1st Amendment rights of freedom of speech. Last year, after the controversy surrounding Star Wars Battlefront 2 and loot boxes, the ESRB has been looking in how to handle these in app purchases.

Back in 1994, the ESRB (Entertainment Software Rating Board) was established after receiving criticism regarding explicit content being produced in video games. The idea was to provide a rating system similar to the movie industry. However, I would argue that parents pay less attention to this rating system as they do movie ratings. Reports say the ESRB is exploring adding a warning label to games that have In-App purchases. However, this plan may be misleading based on the differences between Loot Boxes and paid DLC.


While it’s highly unlikely that any change will happen based off of this weeks meeting, this is all clearly a small part in a larger conversation. Let’s just hope that efforts get placed in the right direction to help keep people safe.



I'm a musician from outside of Boston MA. When not rocking with my band Big Bad Bobby and the Shoe Horns, I like to watch things, play games, and talk/write about them publicly with the Bad Coyote Funky crew.

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